Purpose-built for game studios

Ship games faster.
Break nothing.

SpawnCI is the managed CI/CD platform for Unity and Unreal Engine. Automate builds and publish to every store — from one pipeline.

app.spawnci.dev

Active Builds

12

Success Rate

98.2%

Avg Duration

4m 32s

Agents Online

8

mobile-shooter / main
Running2m 14s
puzzle-game / release/1.2
Passed3m 50s
vr-experience / feat/haptics
Passed5m 03s
racing-game / main
Queued

Built by veterans from studios like

Amplitude StudiosAnecdote Games2UP GamesImmutableCardboard Keep

30+ Years

Combined game dev experience

99.9%

Uptime SLA target

< 30s

Queue to first step

6+

Store integrations

Features

Everything your game studio needs

SpawnCI replaces brittle Jenkins scripts and manual store uploads with a single platform designed for game developers.

Visual Pipeline Builder

Design multi-stage pipelines with a drag-and-drop editor. Branch, merge, and parallelize steps — no YAML required.

Unity & Unreal Native

First-class support for Unity (2020 - 6.x) and Unreal Engine 5. Managed build agents with your exact engine version pre-installed.

One-Click Store Publish

Upload builds to Steam, Google Play, and any other desired stores directly from your pipeline. Bring your own credentials, keep full control.

Build Artifact Storage

Every build produces downloadable artifacts — .apk, .ipa, .exe, console packages — stored securely and versioned automatically.

Elastic Build Agents

Fully managed agents that spin up on demand and scale with your queue. No DevOps needed — just push code and we handle the rest.

Real-Time Insights

Live build logs via SignalR, per-step timing breakdowns, and build cost attribution dashboards.

How It Works

From zero to shipping in minutes

Three steps. No DevOps team required.

Step 01

Connect your repo

Link GitHub, GitLab, Bitbucket, or Azure DevOps. SpawnCI detects your engine and project structure automatically.

Step 02

Define your pipeline

Use the visual editor or write YAML. Add build and publish steps. Configure platform targets in clicks.

Step 03

Push and watch

Every push triggers a build. Live logs stream to your dashboard. Artifacts upload automatically. Stores receive the build.

Platform Support

Build everywhere. Publish anywhere.

Game Engines

Unity
2020 LTS – 6000
Unreal Engine
4.27 – 5.5

Store Targets

Steam
App Store
Google Play
PlayStation
Xbox
Nintendo eShop

Build Targets

WindowsmacOSLinuxiOSAndroidWebGLPS4/PS5Xbox One/SeriesNintendo Switch

Comparison

Why SpawnCI wins

General-purpose CI/CD tools weren’t built for games. SpawnCI was.

FeatureSpawnCIJenkinsUnity Cloud BuildGitHub Actions
Unity & Unreal native support
Visual pipeline editor
Store publish (Steam, PS, Xbox, Switch)
Managed build agents with GPU
Dedicated build infrastructure
Real-time build logs
Console SDK build support
No DevOps expertise required

Pricing

Plans that scale with your studio

Start free for 14 days. No credit card required. Upgrade when you’re ready.

Indie

For solo devs and small teams getting started.

$799/month
  • 2 concurrent build agents
  • 500 build minutes / month
  • Unity & Unreal support
  • 1 store publish target
  • Community support
  • Basic build analytics
See demo live
Most Popular

Studio

For professional studios shipping real titles.

$2,000/month
  • 10 concurrent build agents
  • 5,000 build minutes / month
  • All engines & versions
  • All 6+ store targets
  • Visual pipeline builder
  • Team management & RBAC
  • Custom agent images
See demo live

Enterprise

For publishers & large teams with custom needs.

$4,000/month
  • 25 concurrent build agents *
  • 25,000 build minutes / month *
  • Dedicated build infrastructure
  • Isolated tenant environments
  • SSO / SAML integration
  • Dedicated success manager
  • Priority support (< 4h SLA)
  • On-prem deployment option
  • Custom integrations
Meet with us

* Need more? We scale per-project with volume discounts. Talk to us.

Our Team

Built by game developers, for game developers

We’ve lived the pain of broken builds, manual store uploads, and brittle CI pipelines. SpawnCI is the tool we always wished existed.

Elliot Wood

Elliot Wood

Co-founder

Full-stack engineer and cloud architect with deep expertise in .NET, Azure, and developer tooling. Passionate about making game development infrastructure invisible.

LinkedIn
Calum Spring

Calum Spring

Co-founder

14 years of professional Unity development across studios like Amplitude Studios, Immutable, and 2UP Games. Expert in CI/CD pipelines, build automation, and team leadership.

Portfolio

Get in Touch

Ready to ship faster?

Book a personalized demo with our team. We’ll show you how SpawnCI fits your studio’s workflow — and get you building in under an hour.

Dedicated onboarding support
Response within 2 business hours
White glove / managed service